
- FIRE EMBLEM EMULATOR ISSUES DRIVER
- FIRE EMBLEM EMULATOR ISSUES MODS
- FIRE EMBLEM EMULATOR ISSUES SOFTWARE
- FIRE EMBLEM EMULATOR ISSUES CODE
FIRE EMBLEM EMULATOR ISSUES SOFTWARE

Improves rendering on Cotton/Guardian Saturn Tribute games, and potentially other games.Implement SHF (funnel shift) shader instruction.Combined with the change in, makes Hades render almost correctly.Extend bindless elimination to work with masked and shifted handles.
FIRE EMBLEM EMULATOR ISSUES CODE
FIRE EMBLEM EMULATOR ISSUES DRIVER
Add workaround for Nvidia driver 496.13 shader bug.Fixes broken interior lighting in The Witcher 3.Fixes a crash in Marvel Ultimate Alliance 3, New Pokémon Snap (on boot), Persona 5 Scramble when loading the first level, and some games that crashed while playing videos.Fixes the "Invalid Event at index X" error being printed in some games.Fix race when EventWait is called and a wait is done on the CPU.Kernel: Add missing address space check in SetMemoryAttribute syscall.Fix KMemoryPermission not being an unsigned 32 bits type andĪdd the "DontCare" bit (used by shared memory, currently unused in.Kernel: Implement SetMemoryPermission syscall.Fix register mapping being wrong for SetResourceLimitLimitValue.Kernel: Add resource limit related syscalls.This is required for future kernel fixes. misc: Fix IVirtualMemoryManager.Fill ignoring value.Fixes the parameters that are passed to the "submit" function.Fixup channel submit IOCTL syncpoint parameters.Add support for custom fill heap and ipc value.Previously, all new pages allocated by SetHeapSize were not cleared by the kernel, which could cause weird memory corruption. Kernel: Clear pages allocated with SetHeapSize.Add an util function that handles reading an ASCII string in a safe way.Improves various parts of the code that were previously unsafe. Make format unknown for surface atomic if bindless and not sized.Preserve image types for shader bindless surface instructions (.D variants).

FIRE EMBLEM EMULATOR ISSUES MODS
